Welcome to the VDragonball - Awakening.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed.

Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: job trees

  1. #11
    AdamW is offline Aki's Slave, Stephen's PA and JE's Do-boy
    Game Manager
    Staff Documentarian and Tea Boy
    Join Date
    Jan 1970
    Location
    Harrogate, UK.
    Posts
    696

    Default

    Hey,

    Heh I know, I was hinting Ravin! ;)

    Thanks,

    GunFire
    Adam Willford
    Game Manager
    vDragonball Oldie

  2. #12
    Join Date
    Jan 1970
    Location
    My own little world
    Posts
    90

    Default

    Acually there was alot of the job system that never got in but might in 3D VD lol.

  3. #13
    AdamW is offline Aki's Slave, Stephen's PA and JE's Do-boy
    Game Manager
    Staff Documentarian and Tea Boy
    Join Date
    Jan 1970
    Location
    Harrogate, UK.
    Posts
    696

    Default

    Hey,

    Yeah, I seem to remember seeing or well, hearing about a lot of the different ideas that were going to be implemented.

    Hopefully they will be ;)

    Thanks,

    GunFire
    Adam Willford
    Game Manager
    vDragonball Oldie

  4. #14

    Default

    This thread is really usefull

    (Y)

  5. #15
    Join Date
    Jan 1970
    Location
    My own little world
    Posts
    90

    Old Job System Notes

    This here was how the job system was originally worked out. These are very old notes but as you can tell we were planning a very indepth system for everyone. Only some of this made it in though but things seemed to have worked out well while I was gone.

    Enjoy

    - Overall job level is determined by experience earned
    - You earn experience each time you are paid based on in job level and intel bonuses
    - Promotion within a job is (Next In Job Level / 2) x 1 hours
    - Evil Acts within a job (or Criminal Job Tree) has a chance of being caught meaning no pay that hour and jail time
    - Getting away with a Evil Act within a job (excluding Criminal Tree) will earn you a 25% boost in pay for that hour ONLY
    - If busted then jail time = (In Job Level / 2) x 1 hour (This timer can be reduced by Legal Job Tree)
    - Jail time is added to both your Promotion and Payday timers
    - Intelligence Stat modifies your base pay per hour
    - Intelligence Stat also modifies your chances of being caught
    - You must meet all of the job's requirements to be able to apply for that job
    - Changing Job Trees will half all levels in that tree (I don't suggest bouncing job tree to job tree)
    - Job Tree Bonuses only apply when your current job is in that job tree (Legal Job Tree bonus however applies at all times)
    - HP Usage per hour is half your total income per hour
    - Pay Cap is (In Job Level + 10) * Base Pay {This will limit players trying to exploit a easy job for MASSIVE income}
    - Certain jobs have limited slots available and have to be fought over by the players {will be added later}
    - Upgrade Req's are In Job Levels

  6. #16

    Default

    im at driver atm, one day

    one day

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Back to Top